Motion 5
User Manual
Welcome to Motion
About Motion
About the Motion Documentation
Additional Resources
About Motion and Motion Graphics
General Motion Graphics Tools
Tools and Techniques Specific to the Motion Application
About Motion Projects
The Motion Interface
Project Browser
Workspace Overview
File Browser
Library
Inspector
Toolbar
Timing Display
Canvas
Viewing the Canvas or Timing Pane on a Second Display
Project Pane
Timing Pane
HUD
Text Field Shortcut Menu
User Interface Controls
Toolbar Controls
Slider Controls
Coordinate Controls
Dial
Value Field
Activation Checkbox
Menus
Source Well
Color Controls
Gradient Controls
Generic Inspector Controls
Rasterization Indicator
Motion Menus
Application Menu
File Menu
Edit Menu
Mark Menu
Object Menu
Favorites Menu
View Menu
Share
Window Menu
Help Menu
Preferences
General Pane
Appearance Pane
Project Pane
Time Pane
Cache Pane
Canvas Pane
3D Pane
Presets Pane
Gestures Pane
Creating and Managing Projects
Creating Projects
Managing Projects
Adding Media to a Project
Managing Layers in a Project
Deleting Objects from a Project
Exchanging Media in a Project
Source Media Parameters
File Types Supported by Motion
Using Media in the Library
Organizing Groups and Layers in Motion
Customizing and Creating Templates
Basic Compositing
Compositing Workflow
Group and Layer Order
Transforming Layers
2D Transform Tools
Adjusting Layer Properties in the Inspector
Making Clone Layers
Editing Opacity and Blending Parameters
Drop Shadows
Retiming
Expose Commands
Using the Timeline
About the Timeline
Timeline Layers List
Adding Objects to the Timeline Layers List
Adding Layers to the Track Area
Editing Objects in the Timeline
Working in the Ruler
Adding Markers
Mini-Timeline
Using Behaviors
Behavior Concepts
Browsing for Behaviors
Applying and Removing Behaviors
Modifying Behaviors
Working with Behaviors
Changing the Timing of Behaviors
Animating Behavior Parameters
Saving and Sharing Custom Behaviors
Basic Motion Behaviors
Parameter Behaviors
Retiming Behaviors
Simulation Behaviors
Additional Behaviors
Using Rigs
About Rigging and Widgets
How Rigging Works
Building a Rig
Managing Parameter Snapshots
Controlling Rigs from Parameter Animation Menus
Animating Widgets
Using Rigs in Motion
Publishing Rigs
Creating Templates for Final Cut Pro X
About Templates
Creating an Effect for Final Cut Pro X
Modifying a Final Cut Pro X Effect in Motion
Example: Modifying the Bokeh Random Effect
Advanced Example: Creating an SLR Effect Template Using Rigging
Creating a Title for Final Cut Pro X
Modifying a Final Cut Pro X Title in Motion
Creating a Transition for Final Cut Pro X
Modifying a Final Cut Pro X Transition in Motion
Example: Creating a Prism Blur Transition
Creating a Generator for Final Cut Pro X
Modifying a Final Cut Pro X Generator in Motion
Publishing a Standard Motion Project as a Final Cut Pro X Template
Using Media in Template Placeholders
Publishing Parameters in Templates
Animation and Timing in Templates
Working with Markers in Templates
Template Resolution
Using Masks in Templates
Template Files and Media Save Location
Adding Multiple Display Aspect Ratios to a Template
Tips for Creating Templates
Keyframes and Curves
Keyframing in Motion
Keyframing Methods
Applying Movement to an Object in the Canvas
Animating Using the Inspector
Animating Filters
Animating Behaviors
Combining Behaviors and Keyframes
Working with Keyframes in the Timeline
Animating in the Keyframe Editor
Filtering the Parameter List
Modifying Keyframes
Modifying Curves
Mini-Curve Editor
Animating on the Fly
Keyframe Thinning
Keying
About Keying
Using the Keyer Filter
Using the Luma Keyer Filter
Keying Refinement Filters
Working with Particles
About Particle Systems
Anatomy of a Particle System
Using Particle Systems
Creating Graphics and Animations for Particle Systems
The Difference Between Emitter and Particle Cell Parameters
Emitter and Cell Parameters
Animating Objects in Particle Systems
Viewing Animated Emitter Curves in the Keyframe Editor
Using Masks with Particle Systems
Applying Filters to Particle Systems
Particle System Examples
Saving Custom Particle Effects to the Library
Using the Replicator
Replicator Concepts
Anatomy of a Replicator
Getting Started with the Replicator
Basic Replicator Parameters in the HUD
Replicators and the Properties Inspector
Using the Replicator Onscreen Controls
Advanced Replicator Controls
Using Image and Geometry Objects
Using Replicators in 3D Space
Applying Masks to Replicators
Animating Replicator Parameters
Using the Sequence Replicator Behavior
Using Behaviors with Replicators
Applying Filters to Replicators
Saving Custom Replicators to the Library
Creating and Editing Text
About Text in Motion
Setting Motion Preferences for Text
Adding Text
Using Text Tools
About Fonts
Editing Text in the Inspector
Editing Text Format
Finding and Replacing Text
Text Controls in the Format Pane
Basic Formatting Controls
Text Format-Related Tasks
Editing Text Style
Text Controls in the Style Pane
Text Style-Related Tasks
Using and Creating Preset Text Styles
Editing Text Layout
Text Controls in the Layout Pane
Text Layout-Related Tasks
Text Margin and Tab-Related Tasks
Working with Text Glyphs
Adding Behaviors and Filters to Text
Using the Text HUD
Animating Text
Text Animation and Text Sequence Behaviors
Sequence Text Behavior
Scroll Text Behavior
Text Tracking Behavior
Type On Behavior
Preset Text Sequence Behaviors
Saving a Modified Text Behavior to the Library
Using Other Behaviors with Text
Using Behaviors to Animate Text in 3D
Animating Text with Keyframes
Animating with the Transform Glyph tool
Working with Generators
About Generators
Adding a Generator
Modifying Generators
Generator Parameters
Text Generators
Using Filters
About Filters
Browsing and Previewing Filters
Applying and Removing Filters
Adjusting Filters
Keyframing Filter Parameters
Applying Behaviors to Filter Parameters
Publishing Filter Parameters and Onscreen Controls
Blur Filters
Border Filters
Color Correction Filters
Distortion Filters
Glow Filters
Sharpen Filters
Stylize Filters
Tiling Filters
Time Filters
Video Filters
Using Shapes, Masks, and Paint Strokes
About Shapes, Masks, and Paint Strokes
The Difference Between Shapes, Paint Strokes, and Masks
Shape and Mask Drawing Tools
Editing Shapes
Adding Shapes from the Library
Copying Styles Between Shapes
Shape Parameters
Shape Controls in the HUD
Creating Illustrations Using Multiple Shapes
Creating Holes and Transparency in Shapes
Applying Filters to Shapes
Animating Shapes
Shape Behaviors
Keyframing Shape Animation
Saving Shapes and Shape Styles
Using Masks to Create Transparency
Mask Parameters
Applying Image Masks to a Layer
Image Mask Parameters
Using Masks to Aid Keying Effects
Converting Between Shapes and Masks
Manipulating Alpha Channels Using Filters
3D Compositing
Real-World Coordinates
3D Transform Tools
3D Workspace and Views
2D and 3D Group Intersection
Cameras
Lighting
Shadows
Reflections
Motion Tracking
About Motion Tracking
How a Tracker Works
Motion Tracking Behaviors
Shape Track Points Behavior
Track Behavior
General Motion Tracking Workflow
Match Move Workflows
Using a Non-Match Move Four-Point Track for Corner-Pinning
Stabilize Workflow
Unstabilize Workflow
Track Points Workflow
Track Parameter Workflow
Adjusting the Onscreen Trackers
Strategies for Better Tracking
Tracking Behavior Parameters
Working with Audio
About Audio in Motion
Audio Files in Motion Projects
Working with Audio Tracks
Keyframing Level and Pan Changes
Crossfading Audio Tracks
Syncing Audio and Video Tracks
Retiming Audio
Using Markers with Audio
Audio Behaviors
Audio Parameter Behavior
Sharing Motion Projects
Share Menu
Render Options for Sharing
Sharing to Apple Devices
Sharing to Disc or Creating a Disk Image
Sharing to Email
Sharing to Video Sharing Sites
Exporting QuickTime, Audio, and Image Sequence Media
Exporting Frames
Exporting for HTTP Live Streaming
Exporting Using Compressor
Background Rendering
About Share Monitor
Appendix A: About Rasterization
Groups and Rasterization
Text and Rasterization
Shapes and Rasterization
Particles, Replicators, and Rasterization
Filters and Rasterization
Shadows and Rasterization
Appendix B: Video and File Formats
Supported File Formats
Popular Video Codecs for File Exchange
Field Order
Using Square or Nonsquare Pixels When Creating Graphics
Differences in Color Between Computer and Video Graphics
Using Fonts and Creating Line Art for Video
Scaling Imported High-Resolution Graphics
Creating Graphics for HD Projects
Creating Graphics for 2K and 4K Projects
Appendix C: Keyboard Shortcuts
Enabling Function Keys on Portable Macintosh Computers
General Interface Commands
Motion Menu
File Menu
Edit Menu
Mark Menu
Object Menu
View Menu
Share Menu
Window Menu
Help Menu
Audio list
Tools
Transport Controls
View Options
Miscellaneous
HUD
File Browser
Inspector
Keyframe Editor
Layers
Library
Media List
Timeline Editing and Navigating
Keyframing Commands
Shape and Mask Commands
Toolbar
3D Commands
Using the Command Editor
Appendix D: Using Gestures
Configuring Gesture Setup
Wacom Settings
Using Gestures
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Apple Inc.
All rights reserved.
Content Version: 503-001