Filters and Rasterization
The application of some filters can cause a group to be rasterized. When a group is rasterized, it is converted into a bitmap image. In 2D groups, the application of any filter causes rasterization. In 3D groups, the application of specific filters causes rasterization.
For more information on rasterization and 3D groups, see Groups and Rasterization.
The following filters force rasterization of 3D groups:
Blur
Circle Blur
Compound Blur
Defocus
Gradient Blur
Radial Blur
Variable Blur
Zoom Blur
Border
All Border filters force rasterization of 3D groups.
Color Correction
No color correction filters cause rasterization of 3D groups.
Distortion
All Distortion filters force rasterization of 3D groups.
Glow
Gloom
Light Rays
Outer Glow
Overdrive
Keying and Matting
Keyer
Luma Keyer
Matte Magic
Sharpen
All Sharpen filters force rasterization of 3D groups.
Stylize
Add Noise
Bad Film
Bad TV
Circle Screen
Circles
Color Emboss
Crystallize
Edges
Extrude
Halftone
Hatched Screen
Highpass
Indent
Line Art
Line Screen
MinMax
Noise Dissolve
Pixellate
Relief
Slit Scan
Slit Tunnel
Texture Screen
Vignette
Wavy Screen
Tiling
All Tiling filters force rasterization of 3D groups.
Time
All Time filters force rasterization of 3D groups.