Filters and Rasterization

The application of some filters can cause a group to be rasterized. When a group is rasterized, it is converted into a bitmap image. In 2D groups, the application of any filter causes rasterization. In 3D groups, the application of specific filters causes rasterization.

For more information on rasterization and 3D groups, see Groups and Rasterization.

The following filters force rasterization of 3D groups:

Blur
  • Circle Blur

  • Compound Blur

  • Defocus

  • Gradient Blur

  • Radial Blur

  • Variable Blur

  • Zoom Blur

Border

All Border filters force rasterization of 3D groups.

Color Correction

No color correction filters cause rasterization of 3D groups.

Distortion

All Distortion filters force rasterization of 3D groups.

Glow
  • Gloom

  • Light Rays

  • Outer Glow

  • Overdrive

Keying and Matting
  • Keyer

  • Luma Keyer

  • Matte Magic

Sharpen

All Sharpen filters force rasterization of 3D groups.

Stylize
  • Add Noise

  • Bad Film

  • Bad TV

  • Circle Screen

  • Circles

  • Color Emboss

  • Crystallize

  • Edges

  • Extrude

  • Halftone

  • Hatched Screen

  • Highpass

  • Indent

  • Line Art

  • Line Screen

  • MinMax

  • Noise Dissolve

  • Pixellate

  • Relief

  • Slit Scan

  • Slit Tunnel

  • Texture Screen

  • Vignette

  • Wavy Screen

Tiling

All Tiling filters force rasterization of 3D groups.

Time

All Time filters force rasterization of 3D groups.

Video
  • Deinterlace