Canvas

Most of the Motion workspace is occupied by the Canvas. Similar to the document window in many other applications, the Canvas is the visual workspace where you arrange and lay out objects in your composition. Adding layers and effects to your project is as simple as dragging them from the Library or File Browser to the Canvas.

Use the transport controls at the bottom of the Canvas to view your project at regular speed or frame by frame. On either side of the transport controls are buttons that show and hide panes of the interface, turn audio playback on and off, and turn full-screen mode on and off.

The mini-Timeline is above the transport controls and below the main body of the Canvas window. This control provides a view of where selected layers in the Canvas begin and end in time, allowing you to manipulate the timing of those objects.

Figure. Canvas window showing mini-Timeline and transport controls.

What you see in the Canvas is what will be output when you share a project. However, this window is not only a place to view the results of your work; the Canvas is where you modify and arrange the elements of your project.

You can manipulate the items in the Canvas to modify physical attributes such as position, scale, and rotation. And you can use familiar drag-and-drop techniques to apply behaviors or filters to the items in the Canvas. See Using Behaviors and Using Filters to learn more about how to use these features.

To resize the Canvas
Do one of the following:
  • Drag the toolbar (below the Canvas) up or down to shrink or enlarge the Canvas.

  • Choose Window > Hide Project Pane (or press F5).

  • Choose Window > Hide Timing Pane (or press F6).

  • Deselect the Show/Hide Timeline button, Show/Hide Audio Timeline button, and Show/Hide Keyframe Editor button in the lower-right corner of the Motion project window.

Viewing the Canvas on a Second Display

You can show the Canvas on a second display. For more information, see Viewing the Canvas or Timing Pane on a Second Display.

Status Bar

The status bar at the top-left side of the Canvas provides information about the current project: dynamic tool information, color, coordinates, and frame rate.

Figure. Status Bar.

The display of this information is controlled in the Status Bar section of the Appearance pane in Motion Preferences (type Command-Comma to open Motion Preferences).

Dynamic Tool Information

When you adjust an object in the Canvas using onscreen controls, the status bar displays transform information. For example, when you scale an object in the Canvas, the width and height values are displayed.

To display the dynamic tool information in the status bar
  1. In the Appearance pane of Motion Preferences, select the Dynamic Tool Info checkbox.

  2. Adjust an object in the Canvas.

    The status bar displays information about adjustment as you drag in the Canvas.

Color Information

Some motion graphics projects require you to match or align colors in your project. The status bar can provide visual and numeric information about the color of the pixel under the pointer, as well as the value of the alpha channel. No clicking is necessary—as you move the pointer over the Canvas, the status bar updates.

To display the pixel color in the status bar
  1. In the Appearance pane of Motion Preferences, select the Color checkbox.

  2. Choose a color format from the Display Color As pop-up menu:

    • RGB: The red, green, blue, and alpha components of the color are represented in values from 0–1. Super-white values can exceed the 0–1 value range.
    • RGB (percent): The red, green, blue, and alpha components of the color are represented in values from 1–100.
    • HSV: The hue is represented from 1–360, and the saturation and value (luminance) are represented in values from 1–100.
  3. Move the pointer over the Canvas.

    The color information displayed in the status bar updates as you move the pointer.

Coordinate Information

For precision placement of objects in the Canvas, it can be helpful to know the exact pixel position of the pointer. The status bar can display this information in an X and Y coordinate system (Cartesian). The center point of the Canvas is 0, 0.

To display the current pointer position in the status bar
  • In the Appearance pane of Motion Preferences, select the Coordinates checkbox.

    When you move the pointer in the Canvas, the coordinate information updates in the status bar.

Frame Rate Information

Part of the way Motion plays back a project in real time is by lowering the frame rate when a sequence is too complex to render at full speed. You can monitor the current frame rate—in frames per second (fps)—in the status bar.

Note: The frame rate appears in the status bar the only while a project is playing.

Figure. Frame rate indicator in the Status Bar.
To monitor the project’s playback frame rate
  • In the Appearance pane of Motion Preferences, select the “Frame rate (only during playback)” checkbox.

    When you play the project, the frame rate appears in the upper-left corner of the status bar.

Canvas View Options

This section discusses how to view the Canvas using the view options pop-up menus in the top-right corner of the Canvas.

Advanced Quality Settings

When you choose Custom in the Quality section of the Render pop-up menu (or in the View > Quality menu), the Advanced Quality Options dialog appears.

Figure. Advanced Quality Options dialog.

The Advanced Quality Options dialog provides additional controls to fine-tune rendering performance and quality. It contains the following options:

  • High Quality Resampling: Turns on high-quality resampling (increasing or reducing the number of pixels in an image).
  • Shape antialiasing: Renders shapes at a higher resolution, then scales objects back to regular resolution to ensure smooth edges.
  • Antialias 3D intersections: Renders objects intersecting in 3D space at a higher resolution, then scales objects back to regular resolution to ensure smooth edges.

Canvas Zoom Level

You can zoom in on the Canvas to allow precision alignment and placement of objects, and you can zoom out to get a sense of the big picture or to see the path of a moving object. You can also use dynamic zoom modes to zoom in or out of the Canvas, or to zoom to specific areas of the Canvas. If you have a Multi-Touch device, you can pinch closed to zoom out and pinch open to zoom in.

Zooming the Canvas does not change the size of the images in your project. It only changes the view of the entire window.

To zoom in or out on the Canvas
  • Choose a zoom level from the Zoom Level pop-up menu.

    In the following image, 25% is chosen from the Zoom Level pop-up menu.

    Figure. Canvas window showing the zoom level at 25%.
To use the dynamic zoom mode
  • Holding down the Space bar and Command key (in that order), drag diagonally in the Canvas. The zoom occurs around the spot clicked in the Canvas.

To zoom in and out using a Multi-Touch device
  • Pinch closed to zoom out or pinch open to zoom in.

    After you zoom in, use a two-finger swipe in any direction to scroll around.

To zoom in and out of a specific area of the Canvas
  • Holding down the Space bar and Command key (in that order), drag the area of the Canvas to zoom. While still holding down the keys, click the mouse button to zoom in 50 percent increments of the current zoom level. Holding down the Space bar, Command key, and Option key (in that order), the Canvas click to zoom out in 50 percent increments of the current zoom level.

Note: To pan the Canvas without selecting the Pan tool, hold down the Space bar and drag in the Canvas.

To zoom the Canvas so the viewable area of the project fills the window
  • Choose Fit In Window from the Zoom Level pop-up menu.

To reset the Canvas Zoom level
Do one of the following:
  • Choose 100% from the Zoom Level pop-up menu.

  • In the toolbar, double-click the Zoom tool (located in the Pan tool pop-up menu).

To reset the Canvas Pan
  • In the toolbar, double-click the Pan tool.

Canvas Rulers

Using rulers in the Canvas can help you compose or align elements of your project, as well as snap objects to rulers.

To turn on rulers
  • In the View pop-up menu, enable Rulers (or press Command-Shift-R).

    When Rulers are enabled, a checkmark appears next to the item in the pop-up menu.

    By default, rulers appear along the left and top sides of the Canvas. You can change the location of the rulers in the Canvas pane of Motion Preferences.

To change the location of the rulers
  1. Choose Motion > Preferences.

  2. In the Canvas pane, click Alignment, then choose a ruler layout from the Ruler Location pop-up menu.

To add a horizontal or vertical guide to the Canvas
  1. Click in the gray area of the horizontal or vertical ruler, and drag into the Canvas.

    As you drag, the value of the guide is displayed in the Canvas.

    Note: Guides must be enabled in the View pop-up menu (or by pressing Command-Semicolon) to display the guides.

    Figure. Rulers and guides in the Canvas window.

    The ruler units are in pixels, with the 0, 0 point in the center of the Canvas.

  2. When the guide is in the location you want, release the mouse button.

To simultaneously add a horizontal and vertical guide to the Canvas
  1. Drag from the corner where the rulers meet into the Canvas.

  2. When the guides are in the location you want, release the mouse button.

To remove a guide from the Canvas
  • Drag the guide off the Canvas.

    To delete the guide, drag into the Project pane or Timing pane areas, then release the mouse button.

To change the color of the guides
  1. Choose Motion > Preferences.

  2. In the Canvas pane, click Alignment, click or Control-click the Guide Color well, then select a color.

Canvas in 3D Mode

In addition to the traditional 2D project workspace, Motion provides a 3D workspace in which to arrange and animate objects, including groups, layers, cameras, and lights. When you switch to 3D mode, additional controls become available in the Canvas. A small set of 3D View tools appears in the upper-right corner of the Canvas window, and a 3D Compass appears in the lower-left corner. The upper-left corner of the Canvas contains the Camera menu, where you can choose which camera to use to view the project in 3D space.

Important: You must add at least one camera or light to your project to create a 3D workspace.

To add a camera to your project
  1. Click the New Camera button in the toolbar.

    A dialog appears that prompts you to switch your 2D groups to 3D groups.

  2. Click Switch to 3D to add a camera and create a 3D project.

    If you click Keep as 2D, a camera is added to your project, but groups remain 2D groups.

To add a light to your project
  1. Click the New Light button in the toolbar.

    A dialog appears that prompts you to switch your 2D groups to 3D groups.

  2. Click Switch to 3D to add the light and create a 3D project.

    If you click Keep as 2D, a light is added to your project, but all groups remain 2D groups. Lights have no effect in 2D projects.

Manipulating the 3D View

The 3D workspace provides tools for manually changing your view or viewing a scene from a reference camera, such as Front, Back, Top, Bottom, and so on. You can also choose to view the scene through any camera added to your project.

Note: The Left, Right, Top, and Bottom camera views are orthogonal views. You cannot animate or export these views.

To set the current view
  • Click the Camera menu in the upper-left corner of the Canvas and choose a camera from the list. Motion animates the view change as it moves to the view.

Figure. Camera menu showing options.

If you modified the view, an asterisk appears next to the name of the camera view. For more information, see 3D View Tools.

Note: If you isolate a layer or group (by choosing Object > Isolate), the Camera menu shows the name of the isolated object as the current view. For more information on the Isolate feature, see Layers List.

To use the 3D View tools
  • Drag the Pan, Orbit, or Dolly tool in the 3D View tools.

    Like a camera move, the view in the Canvas moves, rotates, or zooms.

    Figure. 3D View tools.

    Important: The gray scene camera icon appears to the left the 3D View tools when a user-created scene camera is active. A scene camera is used for rendering specific camera views. This icon is a reminder (not a button or control) that when you use the 3D View tools, you are moving the scene camera, which affects your project’s output.

To reset your camera
Do one of the following:
  • Double-click the Pan, Orbit, or Dolly tool.

  • Click the Camera menu (in the upper-left corner of the Canvas) and choose Reset View.

  • In the Properties Inspector for the camera, click the Transform parameters reset button.

    Figure. Transform parameters reset button in the Properties Inspector.

Manipulating Objects in 3D Space

The 3D workspace provides tools for manipulating objects in 3D space. These tools include 3D onscreen controls that manipulate the object, 3D transform controls in the HUD, and parameters in the Properties Inspector for the object.

To transform an object in 3D space
  1. Select the object to transform and select the 3D Transform tool in the toolbar.

    Figure. Adjust 3D Transform tool.

    Scale handles appear around the edge of the object, and three colored 3D axis handles appear at the anchor point of the object. Each arrow-shaped handle corresponds to an axis along which you can move the object.

    Figure. Canvas window showing 3D axis handles.
  2. Drag the relevant transform handle and the object moves along the selected axis.

    The red axis is X (horizontal), the green axis is Y (vertical), and the blue axis is Z (depth).

To rotate an object in 3D space
  1. Select the object to transform, then select the 3D Transform tool in the toolbar.

    Scale handles appear around the edge of the object, and three colored 3D axis handles appear at the anchor point of the object. The three small circles near the axis handles are 3D rotation handles. Each rotation handle corresponds to an axis around which you can rotate the object.

  2. Position the pointer over a rotation handle on either side or above the colored arrows.

    • The red ring indicates rotation around the X axis.

    • The green ring indicates rotation around the Y axis.

    • The blue ring indicates rotation around the Z axis.

  3. When the 3D rotation handle is active, drag left or right in the Canvas to rotate the object around the selected axis.

Figure. Canvas window showing 3D rotation handles and the info window that appears as you rotate.
To reset a transformed object
  1. Select the object to reset.

  2. In the Properties Inspector for the camera, click the Transform parameters reset button.

For more information on 3D transforms, see 3D Transform Tools.

Mini-Timeline

The mini-Timeline is above the transport controls and below the Canvas. The mini-Timeline provides an at-a-glance look at where selected objects fit into the project as a whole. The mini-Timeline also provides controls to perform quick edits such as moving, trimming, and slipping objects without opening the Timing pane.

Figure. Mini-Timeline above the transport controls.

The playhead indicates which frame you are viewing, and shows In and Out markers to identify the play range. The length of the mini-Timeline represents the duration of the project.

You can add objects (such as clips, images, particle emitters, and so on) to a project at a specific time by dragging items from the File Browser or Library to the mini-Timeline.

To add an object to the mini-Timeline
  • Drag the item from the File Browser or Library to the mini-Timeline, releasing the mouse button when the tooltip indicates the frame you want.

To move an object in time
  • Select the object to move, drag the object bar in the mini-Timeline to the left or right to reposition it in time, then release the mouse button when you reach the position you want.

To shorten or lengthen an object
  • Select the object, position the pointer over the beginning or ending edge of the object in the mini-Timeline, then drag the edge of the object bar to change its duration.

    A tooltip appears to indicate the In or Out point and the amount of change your edit is causing.

For more information on using the mini-TImeline, see Mini-Timeline.

Canvas Buttons and Transport Controls

In the lower portion of the Canvas, there are several buttons that modify the workspace and let you control playback of the project.

The first two buttons modify the workspace and audio playback:

  • Show/Hide Project pane: Shows and hides the Project pane (which includes the Layers, Media, and Audio lists). The keyboard shortcut is F5.
    Figure. Show/Hide Project Pane button in the lower-left portion of the Canvas.

    Note: If you use Multi-Touch device, three-finger swipe right or left to show or hide the Project pane.

  • Play/Mute audio: Turns audio playback on or off.
    Figure. Play/Mute Audio button in the lower-left portion of the Canvas.

    Note: Turning audio off can improve your playback performance.

    The group of buttons centered at the bottom of the Canvas are transport controls. Use these button to play your project and see how it looks over time.

    Figure. Transport controls.
  • Go to start of project: Returns the playhead to the beginning of the project. The keyboard shortcut is Home.
  • Go to end of project: Moves the playhead to the end of the project. The keyboard shortcut is End.
  • Play from start: Plays from the play range In point to the play range Out point, letting you watch a portion of the entire project. To learn how to define the In and Out points, see Defining the Play Range.
  • Play/Pause: Starts and stops playback. The keyboard shortcut is the Space bar.
  • Record: Enables or disables animation recording. When recording is enabled, the values for animateable parameters appear red in the Inspector. This is to inform you that any change you make to a parameter (such as moving an object in the Canvas or adjusting a slider) creates a keyframe.
  • Go to previous frame: Moves the playhead backward by one frame. Clicking the button (or holding down the shortcut key) rewinds the project one frame at a time. The keyboard shortcut is the Left Arrow (or Page Up) key.

    Note: If you have a Multi-Touch trackpad, you can rotate left to go to the previous frame.

  • Go to next frame: Advances the playhead by one frame. Clicking the button (or holding down the shortcut key) advances the project one frame at a time. The keyboard shortcut is the Right Arrow (or Page Down) key.

    Note: If you have a Multi-Touch trackpad, you can rotate right to go to the next frame.

    The last two buttons modify the Canvas workspace and looping of video playback.

  • Player Mode: Hides the File Browser, Library, Inspector, Project pane, and Timing pane to maximize Canvas space. For more information, see Player Mode.
    Figure. Player Mode button in the lower-right portion of the Canvas.
  • Loop playback: Controls whether playback loops indefinitely, or whether playback stops when the end of the play range is reached. The keyboard shortcut is Shift-L. For more information on setting a project play range, see Defining the Play Range.
    Figure. Loop Playback button in the lower-right portion of the Canvas.

Player Mode

When you click the Player Mode button below the Canvas, the Canvas expands to fill the Motion workspace. This is helpful for watching project playback without the distraction of the software interface. In this mode, the menus, toolbar, and timing display remain active. The Show/Hide Timeline, Show/Hide Audio Timeline, and Show/Hide Keyframe Editor buttons at the lower-right corner of the workspace also remain available, as does the Show/Hide File Browser/Library/Inspector button at the lower-left corner of the workspace.

To switch into player mode
Do one of the following:
  • Choose Window > Player Mode.

  • Click the Player Mode button above the toolbar.

  • Press F8.

To return to normal view
Do one of the following:
  • Position your pointer over the menu, then choose Window > Player Mode again.

  • Press F8 again.

RAM Preview

When you play a project in the Canvas, Motion performs complex calculations to represent the objects and effects that appear in each frame. This is called rendering. The project plays back as quickly as possible up to the frame rate specified in the Properties Inspector. With a very complex project, the frame rate can be significantly reduced, making it difficult to see how the project looks when played at full frame rate.

You can render parts of your project and store the frames in RAM. This lets you play back your project and see it play at full frame rate. This is called RAM Preview. You can render the play range, a selection, or the entire project. As the frames are rendered, a progress dialog appears and shows which frame is being rendered, how many more frames remain, and an approximation of the time remaining.

Figure. RAM Preview progress dialog.

You can interrupt RAM Preview by clicking the Stop button. The section that has been rendered is stored in RAM.

Note: Because some sections of a project may be more complex than others, the Time remaining value may be somewhat inaccurate.

To RAM Preview your entire project
  • Choose Mark > RAM Preview > All.

    The RAM Preview dialog appears, and displays a progress bar. When RAM Preview is completed, the dialog closes.

When a section of your project is stored in RAM, a green glow appears along the bottom of the Timeline ruler and the mini-Timeline.

Figure. Mini-Timeline and Timeline showing RAM Preview indicators.

RAM Previewing Regions

Previewing large sections of your project using RAM Preview requires large quantities of RAM to store frames. You may not have enough RAM to store all frames you want to preview. You can restrict which frames are rendered by choosing to preview the play range or a selection. Using RAM Preview on a selection renders all visible layers in the project from the first frame of the selection until the last.

For more information on setting a project play range, see Defining the Play Range.

To RAM Preview the play range
  • Choose Mark > RAM Preview > Play Range.

    The RAM Preview dialog appears, and displays a progress bar. When RAM Preview is completed, the dialog closes.

To RAM Preview a selection
  1. In the Timeline, Command-Option-drag the region to preview.

    A highlight appears over the selected frames.

    Figure. Selected region in the Timeline.

    For more information on regions, see Working with Regions.

  2. Choose Mark > RAM Preview > Selection.

    The RAM Preview dialog appears. When RAM Preview is completed, the dialog closes.

Clearing RAM Preview

You can manually delete RAM Preview to make room for a new RAM Preview or to free up RAM for other operations.

To clear RAM Preview
  • Choose Mark > RAM Preview > Clear RAM Preview.

Canvas Shortcut Menu

When no objects are selected, the Canvas has its own shortcut menu that allows you to access several useful tools.

To use the Canvas shortcut menu
  • Control-click an empty area of the Canvas (in the gray area outside the project) and choose an option from the shortcut menu:

    • New Group: Adds a group to the project above existing groups in the Layers list.
    • Import: Opens the Import Files dialog, which allows you to import files from the Finder.
    • Paste: Pastes any item copied to the Clipboard into the selected group in the project.
    • Project Properties: Opens the Properties Inspector for the project, which allows you to modify the project’s background color, aspect ratio, field rendering, motion blur, reflections, and so on. For more information on project properties, see Project Properties.