Distortion Filters

Distortion filters are used to change the shape of objects, warping, twisting, and pulling them in all directions.

Black Hole

Distorts an image by causing part of it to disappear into the specified center point, and by bowing the top, bottom, and sides inward. As the value of the Amount parameter increases, the more the sides bow in, and the more of the image at the center point disappears into it. The Poke filter has a similar effect without removing part of the image.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Black Hole filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the black hole. Drag the Center onscreen control to adjust its value in the Canvas.
  • Amount: Sets the amount of force pulling on your object. Values range from 0 (no gravity) to 1000 (the entire object is pulled into the black hole).

    Note: Black Hole may fail to completely pull large images into its gaping maw.

  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Amount.

Bulge

Distorts an image as if pushed outward by something pushing it from behind.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Bulge filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the bulge. Drag the Center onscreen control to adjust its value in the Canvas.
  • Amount: Sets the amount of the bulge.
  • Scale: Sets the direction and scale of the bulge. Lower values make the image appear to bulge inwards; higher values make the image appear to bulge outwards.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Amount and Scale.

Bump Map

Uses a source object to define a bump pattern that can be used to deform an object, with parameters to control the amount of displacement. You can use any image, movie, or shape as the source object.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Bump Map filter.
Parameters in the Inspector
  • Map Image: Displays a thumbnail of the map chosen. To add a map image or replace the current one, drag an object (image, shape, text, and so on) into the well.To learn how to add an object to the Map Image well, see Source Well.
  • Direction: Sets the angle at which the bump map protrudes when the Controls pop-up menu is set to Direction and Amount.
  • Amount: Sets how far the bump map protrudes when the Controls pop-up menu is set to Direction and Amount. Positive values push upward; negative values push downward.
  • Horizontal Scale: Sets horizontal scaling of the map object when the Controls pop-up menu is set to Horizontal and Vertical Scale.
  • Vertical Scale: Sets the vertical scaling of the map object when the Controls pop-up menu is set to Horizontal and Vertical Scale.
  • Repeat Edges: Sets whether the edges of the object are repeated.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
HUD Controls

The HUD contains the following controls: Map Image, Direction, and Amount.

Disc Warp

Stretches the image outward around a circular region. As the radius of the warping region increases, the image is warped outward with a greater amount of distortion. The color of the resulting disk is determined by the color value of the pixel where the center is placed.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Disc Warp filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the disk. Drag the Center onscreen control to adjust its value in the Canvas.
  • Radius: Sets the size of the disk. Drag the outer circle of the onscreen controls to adjust the Radius value in the Canvas.
  • Crop: Sets whether the object is cropped at its original boundaries.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Radius.

Droplet

Simulates the effect of a drop of liquid falling onto the surface of a pool, with the image displaced by concentric ripples. This filter is not automatically animated, but animating the Thickness parameter of this filter creates the effect of the ripples spreading out from the center.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Droplet filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the droplet effect. Drag the Center onscreen control to adjust its value in the Canvas.
  • Radius: Sets the radius of the droplet effect. Drag the inner circle of the onscreen controls to adjust the Radius value in the Canvas. Drag between the inner and outer circles to adjust the Radius and Thickness parameters simultaneously.
  • Thickness: Sets the width of the rippling waves from the droplet. Drag the outer circle of the onscreen controls to adjust the Thickness value in the Canvas. Drag between the inner and outer circles to adjust the Thickness and Radius parameters simultaneously.
  • Height: Sets the height of the droplet ripples.
  • Crop: Sets whether the object is cropped at its original boundaries.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Radius, Thickness, and Height.

Earthquake

Creates an animated displacement effect on an object, adjusting its position as if shaken by an earthquake. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Earthquake filter.
Parameters in the Inspector
  • Twist: Sets the amount the object is rotated as it is displaced.
  • Horizontal Shake: Sets the maximum amount the image is displaced horizontally.
  • Vertical Shake: Sets the maximum amount the image is displaced vertically.
  • Layers: Sets the number of copies of the original object that are overlaid. Larger values create a motion-blurred effect.
  • Epicenter: Sets the position of the center of the earthquake, around which the Twist occurs. Drag the center onscreen control to adjust the Epicenter value in the Canvas.
  • Random Seed: Sets the value of the random seed used to determine which frames are changed by the filter.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Twist, Horizontal Shake, Vertical Shake, Layers, and Random Seed.

Fisheye

Distorts an object as if it were seen through the view of a fisheye lens. The result is an extremely wide-angle warping effect also known as barrel distortion.

Use the Fisheye filter with a negative Amount value as an imprecise way to correct for barrel distortion in images shot using a wide-angle lens.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Fisheye filter.
Parameters in the Inspector
  • Radius: Sets the radius of the fisheye lens effect.
  • Amount: Sets the amount and nature of the distortion. Lower values create concave distortion; higher values create convex distortion.
  • Center: Sets the position of the center of the fisheye effect. Drag the Center onscreen control to adjust its value in the Canvas.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Radius and Amount.

Flop

Reverses an image horizontally, vertically, or in both directions. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Flop filter.
Parameters in the Inspector
  • Mix: Sets the percentage of the original image to be blended with the flopped image.
HUD Controls

The HUD contains the following control: Flop.

Fun House

Simulates the distortion caused by an imperfectly shaped mirror, similar to those in a carnival fun house. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Fun House filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the fun house mirror. Drag the Center onscreen control to adjust its value in the Canvas.
  • Width: Sets the width of the fun house mirror.
  • Amount: Sets the amount of distortion of the fun house mirror.
  • Angle: Sets the angle at which the fun house mirror is set.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Width, Amount, and Angle.

Glass Block

Cuts an object into a series of tiles and offsets the portion of the image in each tile to create a duplicated pattern effect. The number of tiles and the amount that each tile is offset, can be customized.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Glass Block filter.
Parameters in the Inspector
  • Center: Sets the position of the origin of the glass block effect. Drag the Center onscreen control to adjust its value in the Canvas.
  • Scale: Sets the scale of the portions of the duplicated parts.
  • Angle: Sets the angle of offset used to sample the duplicated parts.
  • Tile Size: Sets the size of the glass blocks.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Scale, Angle, and Tile Size.

Glass Distortion

Simulates the effect of your object being deformed as it shows through a piece of glass. An image well lets you assign an object to use as the pattern in the glass, using any image, movie, or shape. Other parameters let you control the scale and amount of distortion.

When this filter is initially applied, Glass Distortion behaves as if there were a black image applied to the Distort Input well, which leaves the target object unchanged.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Glass Distortion filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the tiling of the glass distortion. Drag the Center onscreen control to adjust its value in the Canvas.
  • Distort Input: Displays a thumbnail of the image map chosen. To learn how to add an object to the Distort Input well, see Source Well.
  • Fit: Sets the relative scale of the map image.
  • X Scale: Sets the horizontal scale of the map image (when the Fit checkbox is deselected).
  • Y Scale: Sets the vertical scale of the map image (when the Fit checkbox is deselected).
  • Amount: Sets the amount of offset.
  • Softness: Sets how much blur is applied to the map image.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Fit, X Scale, Y Scale, Amount, and Softness.

Insect Eye

Maps a repeating hexagonal distortion pattern to an image, mimicking the POV of an insect. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Insect Eye filter.
Parameters in the Inspector
  • Size: Sets the size of the hexagons, in pixels.
  • Refraction: Sets the amount of distortion present in each hex.
  • Border Size: Sets the width, in pixels, of the border of each hex.
  • Border Color: Picks the color of the border of the hexagons. Use the disclosure triangle to display Red, Green, and Blue sliders, for more precise color selection.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
HUD Controls

The HUD contains the following controls: Size, Refraction, Border Size, and Border Color.

Mirror

Splits an image in half vertically and reverses the remaining half to create a reflection. The center point and angle of this split point can be customized. This filter is excellent for recreating the magic of 1980s music videos.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Mirror filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the mirror. Drag the Center onscreen control to adjust its value in the Canvas.
  • Angle: Sets the angle of the mirror’s orientation.
  • Repeat Border Pixels: Sets the edge pixels to repeat to fill in the remainder of the shape when the Center and/or Angle parameters are offset from the center.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Angle.

Page Curl

Animates the image as if it is a page peeling away from the upper-left corner of the Canvas to the lower-right corner.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Page Curl filter.
Parameters in the Inspector
  • Angle: Defines the angle of the page turn. Alternatively, use the Angle onscreen control (the small circle between the center circle and arrow) with the Rotate control (the arrow) to set the direction of the page turn. For example, at an Angle value of 180 degrees, the page turn begins along the right edge of the image.
  • Rotation: Defines the rotation of the page turn. Alternatively, use the Rotation onscreen control (the arrow) with the Angle control (the small circle between the center circle and arrow) to set the direction of the page turn. For example, when Angle is set to 180 degrees and Rotation is set to 130 degrees, the page turn begins along the upper-right corner of the image.
  • Radius: Defines the size of the page curl. The larger the value, the more subtle the curl.
  • Fade Out: Defines the image’s opacity over the page curl animation. When set to 1, the image remains opaque throughout the animation. When set to 100, the image is transparent by the end of the animation.
  • Shadow: Controls the darkness of the shadow that appears beneath the curling portion of the image.
  • Highlight Color: Defines a highlighted color on the back of the page.
  • Back Color: Defines the color and opacity on the back of the page.
  • Animate: Turns animation of the page-turn effect on and off.
  • Percent: Defines the amount of curl in the static image when the Animate checkbox is deselected.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Direction, Angle, Rotation, Radius, Fade Out, Shadow, Highlight Color, Back Color, Animate, and Percent.

Poke

Distorts an image by bowing the top, bottom, and sides inward, and appears to push the object into the Canvas at the specified Center point. As the value of the Amount parameter increases, the more the sides bow in. The Black Hole filter has a similar effect but also removes part of the image at the center point.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Poke filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the poke. Drag the Center onscreen control to adjust its value in the Canvas.
  • Radius: Sets the radius of the poke effect. The higher the value, the smaller the image appears. Scale must be set to greater than 0 for the Radius parameter to have an effect.
  • Scale: Sets the scale of the distortion.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Radius and Scale.

Polar

Converts images from rectangular coordinates to polar coordinates, and vice versa.

Figure. Canvas showing before and after effect of Polar filter.

Tip: This filter works well with objects containing horizontal or vertical lines, such as the Stripes or Checkerboard generators. A similar effect can be created with any image by adding the Line Screen or other related filters.

Figure. Canvas showing before and after effects of Polar filter on checkerboard and stripes generators.
Parameters in the Inspector
  • Center: Sets the center point of the distortion from Polar to Rectangular or Rectangular to Polar. Drag the Center onscreen control to adjust its value in the Canvas.
  • Polar to Rect: Applies a Polar-to-Rectangular distortion to the image. When this checkbox is deselected, a Rectangular-to-Polar distortion is applied.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Polar to Rect.

Refraction

Creates a glass-distortion effect on an image, with an optional height map. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Refraction filter.
Parameters in the Inspector
  • Softness: Sets the amount of softness applied to the refracted edges.
  • Refraction: Sets the amount that the image is distorted.
  • Height Map: Displays a thumbnail of the height map chosen. The height map is used to determine the edges along which the image is refracted. To learn how to add an object to the Height Map well, see Source Well.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
HUD Controls

The HUD contains the following controls: Softness, Refraction, Height Map, and Map Channel.

Ring Lens

Creates a ring of distortion over the image, creating a donut-like bulge. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Ring Lens filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the lens. Drag the Center onscreen control to adjust its value in the Canvas.
  • Radius: Sets the radius of the ring. Drag the inner circle of the onscreen controls to adjust the Radius value in the Canvas. Drag between the inner and outer circles to adjust the Radius and Thickness parameters simultaneously.
  • Thickness: Sets the thickness of the ring as a percentage of the radius. Values range from 0 (no thickness) to 1.00 (no hole in the center of the ring lens). Drag the outer circle of the onscreen controls to adjust the Thickness value in the Canvas. Drag between the inner and outer circles to adjust the Thickness and Radius parameters simultaneously.
  • Refraction: Sets the amount of refraction of the lens.
  • Crop: Sets whether the object is cropped at its original boundaries.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Radius, Thickness, and Refraction.

Ripple

Creates animated ripples over the surface of an object. This filter is automatically animated to create an undulating effect on the surface of the affected image. The amplitude can be adjusted to increase or decrease the rippling effect.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Ripple filter.
Parameters in the Inspector
  • Center: Sets the position of the origin of the effect. Drag the Center onscreen control to adjust its value in the Canvas.
  • Amplitude: Sets the width of the waves.
  • Crop: Sets whether the object is cropped at its original boundaries.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Amplitude.

Scrape

Smears an image along an angle defined by the Rotation parameter. The Scrape effect starts at the center point, and continues to the edge of the object.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Scrape filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the scrape. Drag the Center onscreen control to adjust its value in the Canvas.
  • Rotation: Sets the angle of rotation of the scrape. Drag the outer handle of the onscreen control to adjust the Rotation value in the Canvas.
  • Amount: Sets the ramping of the number of pixels spread across the range of the scrape. Values range from 0 (very gradual) to 200 (hard edge).
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Rotation and Amount.

Sphere

Simulates the effect of an image wrapped around a sphere. This filter can be used to turn an image of a map into an imprecise globe.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Sphere filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the sphere. Drag the Center onscreen control to adjust its value in the Canvas.
  • Radius: Sets the radius of the sphere.
  • Crop: Sets whether the object is cropped at its original boundaries.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Radius.

Starburst

Radiates solid-colored rays out from the center of your object. The colors are derived from pixel values around the selected center point, with the number of colors used determined by the Radius parameter.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Starburst filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the starburst. Drag the Center onscreen control to adjust its value in the Canvas.
  • Radius: Sets the radius of pixel sampling for ray color determination.
  • Mix: Sets the percentage at which the original image is blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Radius.

Stripes

Turns an image into a series of vertical stripes. The angle of generated stripes can be changed using the Angle parameter. The stripe colors are derived from pixel values along a line through the center point at the angle specified by the Angle parameter. The distribution of colors is determined by the Offset parameter.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Stripes filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the stripe effect. Drag the Center onscreen control to adjust its value in the Canvas.
  • Angle: Sets the angle of the stripes. Drag the outer handle of the onscreen control to adjust the Angle value in the Canvas.
  • Offset: Sets the angle of pixel sampling used for sampling pixel color values.
  • Mix: Sets the percentage of the original image to be blended with the striped image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Angle and Offset.

Target

Draws bands of concentric circles outward from the center point value. The target colors are derived from pixel values around the selected center point, with the distribution of colors determined by the Angle parameter.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Target filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the target. Drag the Center onscreen control to adjust its value in the Canvas.
  • Angle: Sets the angle of the line used to select pixels for the bands of circles in the target. Drag the outer handle of the onscreen control to adjust the Angle value in the Canvas.
  • Crop: Sets whether the image is cropped beyond its original borders.
  • Mix: Sets the percentage at which the original image is blended with the distorted image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following control: Angle.

Twirl

Twirls an image like a fork twisting a plate of spaghetti. The image appears to stretch from the sides to the center in a spiral. The amount of spiraling is determined by the Twirl parameter.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Twirl filter.
Parameters in the Inspector
  • Amount: Sets the radius of the twirl. Larger values affect more of the image. Values range from 0 (none of the image is affected) to 1.00 (largest amount of the image is affected). Drag the outer circle of the onscreen controls to adjust the amount in the Canvas.
  • Twirl: Sets the amount of twist. Drag the handle of the onscreen control to adjust the Twirl value in the Canvas.
  • Center: Sets the position of the center of the twirl. Drag the Center onscreen control to adjust its value in the Canvas.
  • Crop: Sets whether the object is cropped at its original boundaries.
  • Mix: Sets the percentage of the original image to be blended with the twirled image.
  • Publish OSC: Publishes the filter’s onscreen controls in Final Cut Pro X. For more information on creating content for use in Final Cut Pro, see Creating Templates for Final Cut Pro X.
HUD Controls

The HUD contains the following controls: Amount and Twirl.

Underwater

Applies an animated distortion to an image, simulating a view through water. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Underwater filter.
Parameters in the Inspector
  • Size: Sets the size of the ripples in the water. The smaller the number, the more ripples there are in the water simulation.
  • Speed: Sets the speed at which the distortion is animated.
  • Refraction: Sets the amount that the image is distorted.
  • Repeat Edges: Sets whether the edges of the object are repeated.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
HUD Controls

The HUD contains the following controls: Size, Speed, and Refraction.

Wave

Distorts an image to simulate waves oscillating across it. The wave filter is not automatically animated, but you can animate the Offset parameter to create an undulating effect.

For information on animating parameters, see Parameter Behaviors.

This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.

Figure. Canvas showing effect of the Wave filter.
Parameters in the Inspector
  • Amplitude: Sets the amplitude of the waves.
  • Wavelength: Sets the length of the waves.
  • Offset: Sets the offset of the wave.
  • Vertical: Sets whether the waves run vertically or horizontally.
  • Repeat Edges: Sets whether the edges of the object are repeated.
  • Mix: Sets the percentage of the original image to be blended with the distorted image.
HUD Controls

The HUD contains the following controls: Amplitude, Wavelength, Offset, and Vertical.