Motion allows you to retime audio clips or channels to speed them up, slow them down, or play them at a different speed.
Note: When retiming video, audio attached to the footage is retimed with it. You can unlink video and audio to retime them separately. For more information on retiming footage, see Retiming.
Each audio object has timing parameters in the Properties Inspector.
Note: The Ping-Pong option is mainly for reference—the reversed section of the audio track sounds noisy, because Motion does not support true reverse playback.
Motion allows you to change the timing of audio tracks in the Audio Timeline.
Important: To affect all channels of a multichannel audio file, select all tracks in the Audio list (press Command-A) before making adjustments in the Audio Timeline.
In the Audio Timeline, position the pointer over the end of the green bar.
Holding down the Option key so the retiming pointer appears, drag the end of the green bar to the left.
As you drag, a tooltip displays the clip’s duration and speed.
In the Audio Timeline, position the pointer over the end of the green bar.
Holding down the Option key so the retiming pointer appears, drag the end of the green bar to the right.
As you drag, a tooltip displays the clip’s duration and speed.
Another way of extending a clip’s duration is by looping it. You can easily loop a clip by adjusting it in the Audio Timeline. When a looped audio clip reaches its last frame, the audio starts playing from its first frame.
Position the pointer close to the end of the clip in the Audio Timeline.
Holding down the Option and Shift keys so the loop pointer appears, drag the end of the green bar to the left.
As you drag, a tooltip displays the clip’s In and Out points, duration, and loop duration.
The Audio Timeline displays looped clips with barriers to indicate where loops begin and end.
The first loop barrier in a clip’s bar is interactive. Moving the barrier changes the point where the clip loops.
Drag the first loop barrier left or right.
The end point of the clip’s loop moves as you drag.