Working with Markers in Templates

Markers are visual reference points you add to the Timeline to identify specific frames. There are seven types of markers. The first type, known as Standard, is designed for use in Motion and has no effect if saved in a Final Cut template. The Standard marker type can be added to an object (an object marker) or to the overall project (a project marker). The remaining marker types, known as template markers, are designed to control the timing of templates in Final Cut Pro X. To apply a template marker, you must first apply a standard project marker, then change the marker type in the Edit Marker dialog.

For more information on using working with markers in the Timeline, see Adding Markers.

When building a template, you typically don’t know the duration of the clips it will be applied to in Final Cut Pro. Template markers let you control the timing of a template after it is applied in Final Cut Pro by designating regions in the Timeline to be played, ignored, or looped to match the duration of the target clip. You can also designate a specific frame to be used as the template’s thumbnail in the Final Cut Pro Effects, Transitions, or Titles Browser.

Template markers fall into four categories: Build In, Build Out, Loop, and Poster Frame. Build In markers instruct Final Cut Pro to play an intro animation in specific instances. Build Out markers instruct Final Cut Pro to play an outro animation in specific instances. Loop markers indicate where the template should begin looping playback. Poster Frame markers determine the frame of a template to be used as the thumbnail for the template in the Final Cut Pro Effects, Transitions, or Titles Browser.

Build In markers designate the end point of an intro section of a template, and instruct Final Cut Pro to play that section at the same speed as the original template (as created in Motion), regardless of the duration of the clip in the Final Cut Pro Timeline. Build Out markers designate the start of an outro section of a template, and instruct Final Cut Pro to play that section at the same speed as the original template (as created in Motion), regardless of the duration of the clip in the Final Cut Pro Timeline.

You can also specify a build-in or build-out section as optional. When you add the optional Build In or Build Out marker, a corresponding checkbox is added to the Publishing pane of the Project Inspector in Motion. When you apply a template to a project, the checkbox also appears in the Final Cut Pro Inspector. Deselect the checkbox to disable the build-in or build-out portion of the effect.

When you add Build In, Build Out, or Loop template markers to a Motion project, the Timeline ruler displays a gold glow over the affected region.

If no Build In or Build Out markers are present, the entire template is time-stretched to correspond to the duration of the clip when applied in Final Cut Pro. If Build In or Build Out markers are present, only the portion of the Motion project between the marker-defined intro or outro section is time-stretched; the marker-defined region retains its original timing. When creating templates, use template markers to control which portions of the effect, title, transition, or generator are time-stretched and which portion are left alone.

Note: Transition templates assume a default duration in Final Cut Pro (determined in Final Cut Pro Preferences). This duration can conflict with the effects of these marker types. For example, you might specify that the intro animation of a transition lasts for 45 frames, while the default duration in Final Cut Pro is set to 30 frames for the entire transition. To override the Final Cut Pro default duration, select the Override FCP Duration checkbox in the Project Properties Inspector of Motion. For more information, see Creating a Transition for Final Cut Pro X.

The marker types include:

Adding Template Markers

To create a template-specific marker (Build In, Build Out, Project Loop End, or Poster Frame), you must first add a project marker to a Motion project, then change its type in the Edit Marker dialog.

To add a project marker
  1. Position the playhead on the frame where you want the marker to appear.

  2. Do one of the following:

    • Press Shift-M.

    • Ensure that no objects in the project are selected, then choose Mark > Markers > Add Marker.

    • Ensure that no objects in the project are selected, then press M or the Tilde key (`).

    • Ensure that no objects in the project are selected, Control-click the Timeline ruler, then choose Add Marker from the shortcut menu.

      A green marker appears in the Timeline ruler, and a green vertical line appears in the mini-Timeline.

To move a marker
  • Drag the marker to a position in the Timeline ruler.

    When you drag the marker, the current frame is displayed above the pointer.

To change the marker type
  1. Do one of the following:

    • Position the playhead over the marker, then choose Mark > Markers > Edit Marker.

    • Double-click the marker.

    • Control-click the marker, then choose Edit Marker from the shortcut menu.

  2. In the Edit Marker dialog, choose a marker type from the Type pop-up menu.

    The Build In and Build Out markers appear as small green arrows in the Timeline ruler. The Project Loop Out marker appears as a small orange arrow. At the top of the ruler, the area specified as the intro, outro, or loop section displays a gold glow.

    For more information on the Edit Marker dialog, see Adding Markers.