Other generators create background images and patterns, but Text generators use text characters to create text-and-number-based animations, such as timecode, time-and-date, or countdown animations. The Inspector for each Text generator contains four panes: Format, Style, Layout, and Generator.
The first three panes (Format, Style, and Layout) control the font, size, color, outline, glow, drop shadow, and other standard text attributes. These panes are nearly identical to those in the Text Inspector for standard text layers, with two exceptions: The Text Generator Inspector has no Text editor (a field in which custom text can be typed) or an Editable in FCP checkbox. Additionally, the Text and Transform Glyph tools cannot be used to modify text in Text generators. For information on the Format, Style, and Layout panes, see Creating and Editing Text.
There are four Text generators in Motion: File, Numbers, Time Date, and Timecode. The parameters in the Text Generator Inspector of each type are described below.
The File generator displays the contents of a text file. The appearance (font, weight, size, and so on) of the text in the source text file is ignored in favor of the settings in the Inspector. The text file must be in plain text (TXT) format.
In a File generator, each line of text appears onscreen, holds for a moment, and then disappears before the next line appears. You can control how the text appears using the controls in the Inspector. The duration of the generator bar in the Timeline determines how long it takes for all lines of text in the source file to reveal themselves.
The HUD contains the following controls: Speed and Random.
The Numbers text generator displays random numbers based on settings in the Inspector.
Tip: You can use the Link parameter behavior to set the numbers to show values of any parameter used in your project. In some cases, the number display may appear at a scaled rate. In other cases, the number display may be translated into another form (such as a percentage). For example, if you use the Link behavior to link to the value of a point light’s Falloff parameter, the number is scaled by a factor of .1 and the Intensity parameter is displayed as a percentage. You can scale and offset the value of the linked parameter using the Scale slider in the Behavior Inspector. To convert the number to a different format, use the Format pop-up menu in the Numbers generator. For more about the Link behavior, see Link.
Tip: When using Hexadecimal or Binary formats, inputs of very large numbers are required to create change in every character in the generator. For example, if the default Start and End values of 1 and 300 are used (in a default project of 300 frames), only the last two or three digits appear animated in the Hexadecimal format.
If a number such as 4,294,967,296 is used, nearly all characters are animated.
Note: The selected region is saved with the generator. If opened on another computer with a different regional setting, the generator retains the saved region.
The HUD contains the following controls: Format, Decimals, and Minimum Digits.
The Time Date text generator displays the date and time based on settings in the Inspector. You can create a countdown or count-up animation by defining start and end values. You can also specify time units, as well as time and date format.
The default date and time are based on the computer’s system clock at the time the generator is added to the project. This can be changed in the Inspector by manually entering a value or clicking the Set Current Time button.
The HUD contains the following controls: Set Current Time, Time Units, Time Format, and Date Format.
The Timecode text generator displays timecode based on the current project or the settings in the Inspector. You can specify a specific timecode value, an offset to the current timecode, the timecode format, and the timecode base. You can also customize the color of the text and the color and opacity of the background.
The HUD contains the following controls: Current Timecode, Format, and Timecode Base.