To sync your project to a device such as iPhone, iPad, or iPod, or to play your project on a home theater system using Apple TV, you must send the project to iTunes. There are two ways you can choose an iTunes-compatible format to share your project.
Choose Share > Apple Devices.
In the Share window, click an Apple device shown at the top.
Select “Add to iTunes” if you want the shared file added to your iTunes library.
When the device you clicked appears at the center of the window, click Share.
The time it takes to output a project depends on the size of the movie and whether you render more than one movie size at once. To monitor the render progress, use Share Monitor. For more information, see About Share Monitor.
Choose Share > Apple Devices.
In the Share window, click an Apple device shown at the top.
The Share window displays the basic details about the file (size and resolution) and lists compatible Apple devices. Although selecting iPod results in a file that is compatible with all Apple devices, the file’s resolution may produce low quality when played on an iPad or Apple TV.
Select “Add to iTunes” if you want the shared file added to your iTunes library.
To specify additional options, click Show Details, then open the Options pane.
In the Options pane, choose settings to fine-tune the rendered output:
To specify additional Motion-specific options, open the Render pane.
For more information about options available in the Render pane, see Render Options for Sharing.
To use background rendering, open the Advanced pane.
For more information about background rendering, see Background Rendering.
To see details about files to be output, open the Summary pane.
When you’re satisfied with the settings, click Share.
The time it takes to output the project depends on the size of the movie, the number of movie sizes being rendered, and the Render settings you selected. You can monitor the render progress using Share Monitor. For more information, see About Share Monitor.
If you selected the Add to iTunes option, iTunes opens (if it wasn’t open), and the new output media appears within.