Keyframing Filter Parameters

Although several Motion filters are animated (Bad Film, Bad TV, and Overdrive, for example), most are not. However, it’s easy to create filter animations by using keyframes to change parameters over time.

To animate filter parameters using Record
  1. Select the filter to animate.

  2. Click the Record button (or press A) to enable recording.

  3. Move the playhead to the frame where you want to add a keyframe.

  4. In the Filters Inspector or HUD change the parameter to a new value.

    Alternatively, you can use the filter onscreen controls to modify parameters in the Canvas.

    A keyframe is added when you modify a parameter value.

  5. Go to the next frame where you want a keyframe.

  6. Repeat steps 3–5 until you finish.

    Click the Play button (or press the Space bar) to see the results.

To animate filter parameters using the Add Keyframe button or the Animation menu
  1. Select the filter to animate.

  2. Move the playhead to the frame where you want to add a keyframe.

  3. In the Inspector, do one of the following:

    • Position the pointer over the right side of the row of the parameter to animate. When the Add Keyframe button appears, click it.

    • Position the pointer over the right end of the parameter row, click the downward arrow to open the Animation pop-up menu, then choose Add Keyframe from the menu.

      Illustration showing the small downward-facing arrow that represents the Animation menu.

      Figure. Animation menu for a filter parameter.
    • Control-click the parameter name, then choose Add Keyframe from the shortcut menu.

    A keyframe is added at the current frame.

  4. In the Inspector or HUD, or via the onscreen controls (if available), adjust the parameter value.

  5. Go to the next frame where you want a keyframe.

  6. Repeat steps 3–5 until you finish.

    Click the Play button (or press the Space bar) to see the results.

    Note: Add a keyframe before adjusting a parameter value.

For more detail on using keyframes and the Animation menu, see Animation Menu.