Other filters manipulate objects in two or three dimensions, but this group filters manipulates objects in the fourth dimension—time. Time filters are most often used with moving footage.
Echoes an object’s motion by repeating frames. As a result, moving areas of an image leave a streaking trail behind.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
The HUD contains the following controls: Delay, Number, Decay, and Amount.
Moves a virtual playhead around a clip, allowing you to change the timing of the clip without moving it in the Timeline. Additionally, this filter allows you to animate the offset parameter, often with interesting results. Try adding the Scrub filter to a clip, then apply the Randomize behavior to the Frame offset, with the “Offset from” parameter set to Current Frame. Also, you can create a hold frame by setting Offset to First Frame, then using “Frame offset” to find the frame you want.
Important: Scrub does not affect clip audio.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
The HUD contains the following controls: Frame offset, Offset from, and Frame Blending.
Strobes the image by holding frames for a set duration. As a result, moving images appear to skip frames as they play.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
The HUD contains the following control: Strobe Rate.
Draws light or dark trails following an object’s movement. This filter is only effective with moving images.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
The HUD contains the following controls: Duration, Echoes, Decay, and Trail On.
Holds frames before and after the current frame to stretch the image’s motion out in time.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
The HUD contains the following controls: Duration, Decay, and Amount.