Tiling Filters
Tiling filters create geometric patterns from simple to complex, using shapes that are arranged into mosaics.
Kaleidoscope
Simulates the effect of looking at an image through a kaleidoscope. It is not automatically animated, but by animating the Offset Angle parameter you can simulate the effect of twisting the kaleidoscope’s knob to rotate the image pattern.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Center: Sets the position of the center of the kaleidoscope. Drag the Center onscreen control to adjust its value in the Canvas.
Segment Angle: Sets the angle at the tip of each triangular tile. Drag the outer handle of the onscreen control to adjust this value.
Offset Angle: Sets the rotation of the whole kaleidoscope. Values range from 0 to 360. Drag the inner handle (between the center and outer handle) of the onscreen control to adjust this value.
Partial Segments: Sets whether partial segments are used to complete the radius of the kaleidoscope. When Partial Segments is deselected, segments may be distorted to map them across the radius of the kaleidoscope with facets of equal size.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Segment Angle and Offset Angle.
Kaleidotile
Simulates looking through a kaleidoscope with rectangular facets. This filter is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Center: Sets the origin of the kaleidotile effect. Drag in the center of the onscreen control (the box) to adjust this value in the Canvas.
Width: Sets the width of the panels of the kaleidotile effect. Drag the right or left center handle of the onscreen control to adjust this value. Drag a corner handle to adjust the Width and Height parameters simultaneously.
Height: Sets the height of each panel. Drag the top or bottom center handle of the onscreen control to adjust this value. Drag a corner handle to adjust the Height and Width parameters simultaneously.
Angle: Sets the angle of rotation of the panels. Drag a corner handle in an arc to adjust this value.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Width, Height, and Angle.
Offset
Treats an object as a tile, offsetting its horizontal and vertical origins but displaying the entire object. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Horizontal Offset: Sets the horizontal offset of the object.
Vertical Offset: Sets the vertical offset of the object.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Horizontal Offset and Vertical Offset.
Parallelogram Tile
Simulates looking through a kaleidoscope with facets made of parallelograms. This filter is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Center: Sets the position of the origin of the parallelogram tiles. Drag the Center onscreen control to adjust its value in the Canvas.
Angle: Sets the angle of rotation of the panels.
Acute Angle: Sets the acute angle at which the parallelogram sides meet.
Tile Size: Sets the size of the panels.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Angle, Acute Angle, and Tile Size.
Perspective Tile
Endlessly tiles an image, mapping it onto a grid that can be positioned in simulated 3D space. Use Perspective Tile to create an endlessly repeating video wall stretching off into the distance.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Top Left: Sets the position of the top-left corner of the grid. Drag the onscreen control handles to adjust the right and left tile values.
Top Right: Sets the position of the top-right corner of the grid.
Bottom Right: Sets the position of the bottom-right corner of the grid.
Bottom Left: Sets the position of the bottom-left corner of the grid.
Note: Drag the onscreen control handles to adjust the Top Left, Top Right, Bottom Right, and Bottom Left values.
Mix: Sets the percentage of the original image to be blended with the filtered image.
Random Tile
Tiles an image in an irregular pattern with circular panels. This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Center: Sets the center point on the object where the tiles are generated. Values are coordinates. Drag the Center onscreen control to adjust its value in the Canvas.
Radius: Sets the radius of each tile.
Feathering: Sets the amount of feathering applied to the edges of each tile.
Seed: Sets a number to be used as a seed for tile placement and stacking.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Radius, Feathering, and Seed.
Tile
Tiles an image. The number of tiles depends on the value of the Scale parameter.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Center: Sets the position of the origin of the tiles. Drag the Center onscreen control to adjust its value in the Canvas.
Skew: Sets the amount of skew applied to tiles.
Scale: Sets how much tiles are scaled.
Stretch: Sets the amount tiles are stretched vertically.
Angle: Sets the angle of rotation of tiles.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Skew, Scale, Stretch, and Angle.
Triangle Tile
Tiles an image with triangular shaped panels. The effect is similar to a kaleidoscope filter. This filter is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern.
This filter causes rasterization in 3D groups. For more information on rasterization, see About Rasterization.
Parameters in the Inspector
Center: Sets the origin of the tile. Drag the Center onscreen control to adjust its value in the Canvas.
Angle: Sets the angle of rotation of the triangles.
Tile Size: Sets the size of the triangles.
Mix: Sets the percentage of the original image to be blended with the filtered image.
HUD Controls
The HUD contains the following controls: Angle and Tile Size.