Although you can animate many attributes using the HUD, many other parameters are only accessible in the Inspector. Each section of the Inspector contains keyframeable parameters. You can animate the position and shape of a mask, the color and styles of a text object, or the options in the generators. The parameters that are keyframeable depend on which object is selected and which effects are applied to that object.
In the Canvas, select the object to keyframe.
Click the Record button (or press A) to turn on keyframe recording.
Place the playhead on the frame where you want the effect to begin.
Open the Inspector pane corresponding to the parameter you want to modify (Filters, in this example).
Note: When the Record button is turned on, animateable parameter values appear red. When the Record button is off, parameter values that have no keyframes remain a light shade of gray.
Set the parameter to the beginning value.
Move the playhead to a new position.
In the Inspector, change the parameter to a new value.
Click the Record button (or press A) again to disable record.
The parameter now changes over time.
In the Canvas, select the object to keyframe.
Place the playhead on the frame where you want the effect to begin.
Open the Inspector pane corresponding to the parameter you want to modify.
Set the parameter to the beginning value, then do one of the following:
Press Control-K.
In the Properties Inspector, click the parameter’s Animation menu, then choose Add Keyframe.
In the Properties Inspector, Control-click the parameter name, then choose Add Keyframe from the shortcut menu.
In the Properties Inspector, click the parameter’s Add/Delete Keyframe button.
A keyframe is added at the current frame, and the parameter appears red in the Inspector.
Move the playhead to a new position.
In the Inspector, change the parameter to a new value.
The parameter now changes over time.
The Animation menu in the Inspector provides additional options, such as the ability to add keyframes to parameters, delete or reset keyframe information, navigate among keyframes, open the Keyframe Editor, add Parameter behaviors, add parameters to Rigs, and Publish parameters.
Every keyframeable parameter has an Animation menu, available by Control-clicking a parameter’s name to reveal a shortcut menu, or by moving the pointer to the right side of a parameter row in the Inspector, and clicking the downward arrow that appears.
Note: If the Animation menu corresponds to a parameter that cannot be animated, the Enable Animation and Keyframe menu items are dimmed.
The Animation menu contains the following options:
Note: You can also choose Mark > Go To > Previous Keyframe (or press Option-K) or Mark > Go To > Next Keyframe (or press Shift-K) to move from keyframe to keyframe.
Change the value of the parameter you want to keyframe.
Click the Animation menu, then choose Add Keyframe.
A keyframe is added at the frame and the affected parameter appears red in the Inspector, indicating any further edits at other playhead locations will add keyframes.
To set another keyframe for the same parameter, move the playhead to the next location, then change the value of the parameter.
Move the playhead to the frame where the keyframe is currently set.
Click the Animation menu for the parameter you want to change, then choose Delete Keyframe.
Note: To delete all keyframes for a parameter, choose Reset Parameter from the Animation menu.
Click the Animation menu for the parameter you want to reset, then choose Reset Parameter.
All keyframes are removed for that parameter.
In the Inspector, basic keyframe controls are available on the right side of animateable parameter rows. These controls allow you to determine the status of a parameter at a glance, to add or delete keyframes at the current playhead, and to navigate to next and previous keyframes in the Timeline.
Moving the pointer over an animatable parameter reveals the Add/Delete Keyframe button (a plus sign enclosed in a gray diamond). Click the button to place a keyframe for that parameter at the current frame.
If a parameter is keyframed at the current frame, as well as before and after the current frame, three controls appear to the right of that parameter in the Inspector.
Each parameter set in the Inspector is equipped with a reset button. A parameter set might be a filter, or it might be a category of effects or transformations, such as Transform, Blending, Drop Shadow, or other items in the Properties Inspector.
The reset button removes all keyframes applied to all parameters in the set and restores those parameters to their default state.