Use the inspector area to view and edit information for the selected object in the Project navigator or for the entire project. To open the inspector area, click the right button () in the toolbar of the main window.
To show a specific inspector, click the corresponding button in the inspector bar. The available inspectors depend on the current selection and can include:
Icon | Inspector | Description | |||||||||
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File inspector | View and manage metadata for a file, such as its name, type, path, and location within your project, and so forth. | ||||||||||
Quick Help inspector | View details about a symbol, including a concise description, where and how it is declared, its scope, the parameters it takes, and its platform and architecture availability. | ||||||||||
Identity inspector | View and manage metadata for an object, such as its class name, accessibility information, runtime attributes, and labels. | ||||||||||
Attributes inspector | Configure attributes of the selected interface object. | ||||||||||
Size inspector | Edit the initial size and position, view constraints, minimum and maximum sizes, and autosizing rules for an interface object. | ||||||||||
Connections inspector | View the outlets and actions for an interface object, make new connections, and break existing connections. | ||||||||||
Bindings inspector | View and edit bindings for view objects. | ||||||||||
View Effects inspector | View and edit settings for animation, alpha channel, transitions, and other visual characteristics. | ||||||||||
SKNode inspector | View and edit attributes for a SpriteKit node such as a particle emitter, scene, or body in a scene. | ||||||||||
Source Control inspector | Shows the details of the selected repository or commit. |