About cameras and views

In a 3D workspace, everything is seen from the viewpoint of a camera. If you want to export your project specifically from a camera view, you must add a scene camera. When you add a scene camera to a project, additional reference cameras become available to help you see your composition from various angles, such as top, bottom, left, and right. Scene cameras are used for rendering output when you export your project; what you see through the scene camera represents your final render. Reference cameras are not used for rendering.

Scene cameras

There are two types of scene cameras to choose from in the Camera Inspector:

You set the scene camera type (Framing or Viewpoint) in the Camera Inspector. Scene cameras appear in the Layers list and Canvas (as wireframe objects that you can move and rotate to change your point of view).

Reference cameras

There are two types of views provided by the reference cameras:

Reference cameras do not appear as objects in the Layers list or Canvas, nor can they be manipulated like a scene camera.

Canvas showing object with no rotation, rotated in orthogonal camera view, and in perspective camera view
See also
Add a camera
View 3D overlays
Scale, position, and animate cameras
Controls in the Camera Inspector