About cameras and views

In a 3D workspace, everything is seen from the viewpoint of a camera. If you want to export your project specifically from a camera view, you must add a scene camera. When you add a scene camera to a project, additional reference cameras become available to help you see your composition from various angles, such as top, bottom, left, and right. Scene cameras are used for rendering output when you export your project; what you see through the scene camera represents your final render. Reference cameras are not used for rendering.

Scene cameras

There are two types of scene cameras:

By default, the first camera you add to a project is a Framing camera. You can change the camera type in the Camera Inspector (see Controls in the Camera Inspector). Once you change the camera type, any subsequent cameras added to the project are set to the last-selected camera type.

Scene cameras appear in the Layers list and canvas (as wireframe objects that you can move and rotate to change your point of view).

Note: New, default 360° projects are created with Viewpoint cameras. For more information, see 360° video overview.

Reference cameras

There are two types of views provided by the reference cameras:

Reference cameras do not appear as objects in the Layers list or canvas.

Canvas showing object with no rotation, rotated in orthogonal camera view, and in perspective camera view
See alsoAdd a cameraView 3D overlaysScale, position, and animate camerasControls in the Camera Inspector