Framing

The Framing behavior animates the camera along a path to position it in front of a selected layer. You can control how the layer fits into the frame at the ending position, and you can control the shape of the path to affect the amount of bend or curvature, as well as the apex of such a curved path. Other parameters allow you to customize the camera’s orientation along the path, the speed at which it travels, and at what point it begins orienting towards the target object.

The Framing behavior has handles to allow you to manipulate the path and ending position in the canvas. For more information on using the Framing behavior’s handles, see Use Framing behavior onscreen controls.

Tip: Multiple framing behaviors can be arranged consecutively to move a camera from one object to another over the course of a scene.

WARNING: Applying a Framing behavior before or after a Basic Motion behavior, such as Motion Path or Throw, can create unexpected results. These behaviors can continue to affect the object even after the behavior ends. For example, if a Framing behavior is applied after a Motion Path behavior is applied, the residual effect of the Motion Path is combined with the path generated by the Framing behavior, resulting in the target object being framed improperly.

After you apply this behavior, the Framing section of the Behaviors Inspector contains the following parameter controls:

The HUD contains a subset of the controls in the Inspector.