About behavior order of operations

There’s no limit to the number of behaviors you can add to an object. Multiple behaviors applied to a single object work together to create a final animated effect.

In general, each behavior applies a value to a specific parameter. The values generated by all behaviors that affect the same parameters are combined to create the end result. For example, if you apply the Throw, Spin, and Gravity behaviors to a single object, the Throw and Gravity behaviors combine to affect the position of the object. The Spin behavior affects the rotation of the object.

When combining different behavior types (such as Parameter and Simulation behaviors) or combining behaviors and keyframes, it’s important to understand the behaviors’ order of operations. Motion evaluates behaviors and keyframes in the following order:

1. Keyframes

2. Simulation behaviors

3. All other behaviors

Parameter behaviors are applied in the order in which they are added, from the bottom of the Layers list up (like the order of filters and the compositing order of image layers). For more information, see Copy, paste, move, and reorder behaviors.

Important: The order of operations is always in effect—regardless of the order in which behaviors are applied or keyframes are added to a layer or group.

Use the following guidelines for animating objects with multiple behaviors or keyframes:

For information on combining keyframes with behaviors, see About combining behaviors with keyframes.