Fade In/Fade Out

The Fade In/Fade Out behavior lets you dissolve into and out of any object by ramping the opacity of the object from 0 percent to 100 percent at the start, and then back to 0 percent at the end. You can eliminate the fade-in or fade-out effect by setting the duration of the Fade In Time or Fade Out Time to 0 frames.

The Fade In/Fade Out behavior is useful for introducing and removing animated elements. For example, you can apply the Fade In/Fade Out behavior to text that moves across the screen to make it fade into existence, and then fade away at the end of its duration.

Note: You cannot apply the Fade In/Fade Out behavior to a camera or light.

Adjust this behavior using the controls in the Behaviors Inspector:

The HUD lets you set the Fade In and Fade Out durations with a graphical control. Drag anywhere in the shaded area of the Fade In or the Fade Out ramp to adjust the duration of the effect.

Note: Continue dragging beyond the limits of the graphical HUD control to extend the durations of the Fade In or Fade Out.

HUD showing special controls for Fade In/Fade Out behavior

Note: This behavior is multiplicative; this means that the Fade In and Fade Out parameters are multiplied by the object’s current opacity to produce the resulting level of transparency.