Transform layers in the HUD

Like the Inspector, the HUD (heads-up display) is contextual and changes its controls based on the selected object. For example, when you select an image layer, its HUD contains opacity, blend mode, and drop shadow controls.

Heads-up display (HUD) showing common controls

When you select a shape layer, its HUD contains additional controls for adjusting fill, outline, width, feathering, and so on. When you apply an effects object to a layer or group (a filter, behavior, particle emitter, and so on), HUDs for effects also become available. For more information, see the chapters in Motion help covering those subjects.

Display a HUD

Do one of the following:

Switch between HUDs of a selected layer

Do one of the following:

Jump to the Inspector from the HUD

Most of the time, the HUD displays a subset of the parameters visible in the Inspector for the selected object. If you’re working in the HUD, you can jump to the Inspector to access the remainder of the controls for that object.

Edit multiple objects at the same time in the HUD

For simultaneous adjustment to work, the objects must be the same (such as two Throw behaviors or two shapes).

  1. In the Layers list or Canvas, select the objects (of the same type) to modify.

  2. In the HUD titled “Multiple Selected,” adjust the parameters.