What happens when you create a particle emitter?

After you add a particle emitter to a project, the following occurs:

By default, the first frame of a new particle system (with a single cell) has one particle. If you play your project (press the Space bar), additional particles are generated and emerge from the center of the emitter.

Canvas showing particle system at frame 1

By default, new cells emit one particle per frame in all directions (for 30-fps projects), and each particle moves 100 pixels per second away from the emitter over a lifetime of 5 seconds (150 frames in a 30-fps project).

Canvas showing particle system at frame 30

Note: Use the Initial Number control in the Particle Cell Inspector to change the default behavior so a particle system begins with a burst of particles at the first frame. For more information, see Emitter controls.