Sequence Paint

The Sequence Paint behavior animates the individual dabs of a paint stroke in sequence over time. This is the only way to animate the dabs individually—keyframing the stroke parameters or applying other behaviors affects all dabs in the stroke uniformly.

The Sequence Paint behavior is very similar to the Sequence Text and Sequence Replicator behaviors, which allow you to animate the Rotation, Color, Opacity, Scale, and Position parameters in sequence through the characters of a text layer or the elements of a replicator pattern. The Sequence Paint behavior adds Width to that list of parameters, allowing you to create sequenced animation through the dabs of a paint stroke.

Canvas showing line with Sequence Paint behavior applied

For an example of using a sequence behavior, see Apply the Sequence Replicator behavior.

Before any sequencing animation can occur, you must add at least one parameter to the behavior in the Inspector, and then set a value for that parameter. Until a parameter is added, adjustments in the Inspector or HUD have no effect. You can add parameters to the Sequence Paint behavior and adjust the behavior using the following controls in the Behaviors Inspector: