Guidelines for using graphics in particle systems

Creating a particle system from scratch begins with designing the particles you want it to emit. You can use any image, shape, text, or movie supported by Motion as a source for a cell.

Still images

Particle systems that use still images as their cell sources render in real time much faster than systems that use video or animation clips. A still image is often all you need to create a compelling particle system.

Use the following guidelines when creating graphics for use as particles:

QuickTime movies

You can also use QuickTime movies as the image source of a particle cell. For example, you can create an animation in Motion, render it as a QuickTime movie, then import it into another Motion project to use as image source for a cell. In general, the same recommendations for creating still graphics apply to the creation of animation or video clips you intend to use as cells, but there are additional considerations.

Use the following guidelines when creating animations for use as particles: