Manipulate animation paths

You can modify an animation path by adding keyframes to or deleting keyframes from the path, by dragging keyframes on the path, or by dragging a path segment between two adjacent keyframes.

Additionally, you can set the keyframe type to curved or angled, changing the shape of the path.

Canvas showing keyframe being repositioned

When you drag a keyframe in the Canvas, the frame number corresponding to that keyframe and its X, Y, and Z position values are displayed in the status bar (above the Canvas).

Add keyframe points to an animation path

Reposition a keyframe point

After you add keyframe to an animation path, you can change its location in Canvas, thereby changing the shape of the path.

Reposition a segment of the animation path

Reposition the entire animation path

Do one of the following:

The animation path and the object are moved to a new position in the Canvas, and no new keyframes are created.

Reposition an object on an animation path

When you move an object on an animation path to a new position in the Canvas, a portion of the animation path is repositioned along with the object.

Do any of the following:

Change the angle of a keyframe point

By default, keyframe points on an animation path use Bezier curves. You can modify the curve angle by dragging tangent handles or by converting Bezier keyframe points to linear points.

Do any of the following:

For more information on manipulating Bezier points, see Complex shapes and masks overview.

Delete, disable, or lock a keyframe point

Deleting a keyframe point modifies the shape of the animation path; disabling a keyframe point temporarily removes it from the path; locking a keyframe point prevents editing.

Do any of the following: