Using Behaviors

Behaviors are sophisticated animation and simulation effects that you can apply to your project and adjust using a simple set of graphical controls. Behaviors can be used to create basic motion effects or complex simulated interactions between multiple objects. You can add behaviors to objects (cameras, lights, image layers, or groups) or properties in a project to create animated effects without needing to create or adjust keyframes. Drag a behavior onto an object, and the object is animated based on the type of behavior you applied. You can modify and customize these effects by adjusting behavior parameters in the HUD or in the Behaviors Inspector.