Coordinate Controls

Parameters that define a specific location in the Canvas are controlled using three value sliders to set the X, Y, and Z coordinates. Parameters that define a specific location in a two-dimensional object have two value sliders, for X and Y coordinates.

Figure. Position control in inspector.

Note: In most cases, only the X and Y axis value sliders are visible, and clicking a disclosure triangle displays both value sliders in a vertical stack. For 3D groups operating with three dimensions, the additional Z axis value slider is revealed by clicking the disclosure triangle next to the parameter name.

Figure. Expanded Position control in Inspector.

The most common example of this type of control is the Position parameter, which places the center point for an object at a given position in the Canvas. But coordinate controls are used for a parameter that defines a position in the Canvas—the center of a lens flare or the origin of a particle system, for example.

Additionally, most coordinate parameters can be set by moving an object or onscreen control in the Canvas. For example, the Center parameter of the Radial Blur filter exposes a coordinate onscreen control in the Canvas you can use to adjust the epicenter of this effect visually rather than numerically.

Figure. The onscreen coordinate control.
To modify a coordinate value in the inspector
  • Use the value sliders for the X, Y, and (when applicable) Z axes.

  • If a coordinate onscreen control is visible in the Canvas, drag it to another location.

    For more information on using value sliders, see Value Sliders.