This section outlines the various playback commands of the Sample Editor. Playback of audio files in the Sample Editor occurs independently of the project playhead position. With this in mind, you should simply use the Transport controls to hear the audio file in the context of your arrangement.
Note: The Mixer’s Prelisten channel strip is used for monitoring in the Sample Editor. You can access the Prelisten channel strip by clicking the All button in the Mixer’s menu bar. The Prelisten channel strip is located to the right of the highest-numbered audio channel strip.
There are various ways to control audio playback in the Sample Editor.
Control-click (or right-click) the Prelisten button, and choose an option from the shortcut menu:
Click the Prelisten button (or use the Play/Stop Selection key command, default assignment: Space bar) to start playback.
Click the Prelisten button (or use the Play/Stop Selection key command, default assignment: Space bar) to stop playback.
Double-click the ruler at the point you want playback to begin. A second double-click stops playback.
Click-hold at the point you want playback to begin. The pointer turns into a Prelisten icon. Release the mouse button to stop playback.
Double-click at the point you want playback to begin. A second double-click stops playback.
Click-hold the ruler and move the pointer.
The audio playback will follow the speed and direction of your pointer. This helps you to quickly locate a particular position within an audio file.
Enable the Cycle button.
Enable the Prelisten button (or use the Play/Stop Selection key command, default assignment: Space bar).
You can change the start and end points of the selected area during looped playback. This makes it easy to edit the start or end points of a drum loop, for example, until it loops perfectly. When you’re satisfied with the loop, you can make the selected area a new region.
You can use the following key commands to enhance your playback options: