The Ultrabeat noise generator offers extensive features, enabling the creation of a wide range of percussive sounds and sound elements. The noise generator also has its own filter—which functions independently of the main Ultrabeat Filter, although this can also be used on the overall sound.
Technically, a noise signal contains all tonal frequencies, at a more or less equal volume level. As all frequencies in the spectrum are audible, it makes it difficult for human beings to isolate, and therefore discern, any tonality (pitch) in a noise signal. Despite this, or as a direct result of it, noise is an indispensable ingredient when creating drum sounds.
Note: When programming a drum sound, you can turn the individual sound sources on or off with the On/Off buttons. You can also listen to the individual components of the sound separately this way, and remove them if desired.
Cutoff can be modulated by the sources found in the “mod” and “via” menus.
The Cut knob defines the point in the frequency spectrum where the signal is boosted or cut. Depending on the selected filter type, you can make a sound darker (LP), thinner (HP) or more nasal (BP) by adjusting the Cut value.
Increasing resonance boosts frequencies that surround the cutoff frequency. Values range from 0 (no increase) to self-oscillation of the filter at high resonance values.
Note: Self-oscillation is typical of analog filter circuits. It occurs when the filter feeds back into itself and begins to oscillate at its natural frequency, when high resonance values are used.
The Dirt parameter is especially effective at high resonance values.
Dirt can be modulated by the sources found in the “mod” and “via” menus.
Note: The signal flow button has no effect on the independent filter contained in the noise generator. The latter is deactivated with the byp button in the Type menu. It is therefore possible to filter the noise generator signal twice. In many instances you may want the noise generator signal to bypass the main filter, freeing the main filter for other duties—an important element when programming drum sounds.