Getting to Know the Sculpture Interface
This section provides an overview of the Sculpture interface.
The user interface of Sculpture is broken down into three main areas.
Sound engine: The top two-thirds of Sculpture contains the sound engine. It is divided into five sub-sections:
String parameters: The circular Material Pad in the center is used to create and control the string, thus determining the basic timbre of your sound.
Object parameters: The dark silver area at the top left contains the object parameters, which are used to stimulate, or otherwise affect, the string in some way.
Processing parameters: Capture the string signal and provide further tonal control. The processing parameters include the filter, Waveshaper, pickup, and amplitude envelope parameters.
Global parameters: Affect the overall behavior of Sculpture.
Post-Processing parameters: Affect the overall tone and behavior of the entire instrument. Post-processing parameters include the Delay, Body EQ, and Level Limiter parameters.
Modulation section: The blue/gray area below the sound engine contains the modulation sources—LFOs, jitter generators, and recordable envelopes.
Global control sources: The area at the bottom of the interface enables you to assign MIDI controllers to Sculpture parameters. This section also incorporates the Morph Pad, a dedicated controller for morphable parameters.