Granular synthesis

The basic premise behind granular synthesis is that a sound can be broken down into tiny particles, or grains. In many respects, granular synthesis is similar to wavetable synthesis, but it works on a much finer scale. This method is ideal for creating constantly evolving sounds and truly unique tones.

Alchemy extracts sampled grains—2- to 230-milliseconds long—which can be manipulated, reorganized, or combined with grains from other sounds to create new timbres. The effects that result from this technique depend on factors such as the duration and amplitude envelope of each grain, the degree of overlap or separation from one grain to the next, and the pitch and pan position of each piece of sound.

If each new grain is extracted from slightly further into the sample than its predecessor, playback of the resulting stream of grains in their original sequence, at the original speed, essentially puts the pieces of sound back together to closely resemble the source audio material. If you play back the stream of grains at a slower speed, separation (a small gap) occurs between grains. If you play back the stream of grains at a faster rate, each grain overlaps with the next one.

A number of interesting manipulations are possible using this synthesis method.