Sculpture excite table (objects 1 and 2)

Before you look at the tables of object types and properties, you should note the following:

The table outlines all excite types available for Objects 1 and 2, and provides information on the controls available for each object type.

Name

Description

Strength controls

Timbre controls

Variation controls

Impulse

A short impulse excitation

Impulse amplitude

Width

Velocity dependence of width

Strike

Short excitation, like a piano hammer or mallet

Hammer start speed (velocity dependent)

Hammer mass

Felt stiffness

GravStrike

Like hammer but with gravitation toward the string, leading to multiple hammer-string interactions and disturbed string vibrations

Hammer start speed

Felt stiffness

Gravitation

Pick

Finger or plectrum picking

Pickup force and speed

Force/speed ratio

Plectrum stiffness

Bow

Bowing of the string

Bow speed

Bow pressure

Slip stick characteristics

Bow wide

Same as bow, but wider, resulting in a more mellow tone, especially suited for smooth bow position changes

Bow speed

Bow pressure

Slip stick characteristics

Noise

Noise injected into the string

Noise level

Noise bandwidth/cutoff frequency

Noise resonance

Blow

Blow into one end of the string (an air column, or tube). At various positions, starting from 0.0 (far left), move the blowing direction and position from along the string toward one end. The string is blown sideways at the chosen position.

Lip clearance

Blow pressure

Noisiness

External (available only for Object 2)

Feeds side-chain signal into string.

Level

Cutoff frequency of lowpass filter being used to process side-chain signal

Width (size) of the string area being affected by the side-chained signal