Basic sound programming overview

This section covers the creation of basic types of sounds, such as organs, basses, guitars, and so on. See Acoustic instrument programming examples, Stringed instrument programming examples, and Classic synthesizer programming examples.

For a detailed look at programming particular types of sounds, see Electric bass programming overview and Synthetic sound programming overview.

The idea here is to provide you with a starting point for your own experiments and to introduce you to different approaches for tone creation with Sculpture. As you become more familiar with Sculpture and component modeling, you’ll find that there are many ways to achieve an end result. In other words, each component of the sound can be modeled using different techniques and parameters. This flexible approach allows you to create a brass sound, for example, in several ways—using the Waveshaper as a major tonal element in one sound or the filter and Body EQ to emulate the same sonic component in another sound.

It is helpful to have a good understanding of the physical properties of the instrument you are trying to emulate. Although you can do some research on the Internet to obtain this type of specialized knowledge, for most sound creation tasks you can follow the general approach set forth below.