AVerb is a simple reverb effect that employs a single parameter (Density/Time) to control both the early reflections and diffuse reverb tail. It is a quick-and-easy tool for creating a range of interesting space and echo effects. The AVerb may not be the best choice for simulating real acoustic environments, however.

Figure. AVerb window.
  • Predelay slider and field: Determines the time between the original signal and the early reflections of the reverb signal.
  • Reflectivity knob and field: Defines how reflective the imaginary walls, ceiling, and floor are—in other words, how hard the walls are, and what they’re made of. Glass, stone, timber, carpet, and other materials have a dramatic impact on the tone of the reverb.
  • Room Size knob and field: Defines the dimensions of simulated rooms.
  • Density/Time slider and field: Determines both the density and duration of the reverb.

    Low values tend to generate clearly discernible early reflection clusters, generating something similar to an echo. High values result in a more reverb-like effect.

  • Mix slider and field: Sets the balance between the effect (wet) and direct (dry) signals.